I’m a game designer and developer with experience in many areas of commercial videogame production. Additionally, I develop productivity tools for myself, co-workers and friends.
I’m always eager to learn and take on new challenges. In my free time, I explore archaeological ruins and pathways from ancient South American civilizations in northern Argentina, where I have my second home.
+6 million
downloads on mobile stores
13
published games
Since 2011
developing commercial games
Contact me
My work

New Game for Board (2026, current project)
After the success of “Save The Bloogs”, which was one of the most downloaded games on the Board platform. I was hired to work on another project for the console. I can’t give details about the project yet, but it is meant to be a multiplayer game with co-op and competitive modes.

“Save The Bloogs” for Board (2025)
This game was released as a single player game for the Board console. I was hired to add a turn-based competitive multiplayer mode for up to 6 players, including leaderboards and progress saving.

Undisclosed Educational Project (2024-2025)
This project was a collection of 2D educational games to train employees at a global company. I was hired to improve user experience and polishment. It was a great challenge and a rewarding experience to work in such a different kind of project with such a talented and collaborative team.

“Real OffRoad 4×4 Mud Trucks” for Android and iOS (2024)
On this Off-Road driving simulator, I was responsible for balancing the game’s economy and level difficulties, working as a Game Designer and Level Designer.

“Cows & Crops” for Android and iOS (2023)
I designed and developed this whole game alone. It’s a puzzle game based on “2048” and “Farms & Castles”, where the player has to place, upgrade and combine buildings to grow a farm.
It was the first time I implemented city building mechanics in a game.

“Square Fists” for Android and iOS (2020 – 2022)
This fight game is the product of a personal challenge where I decided to make a whole game alone. I designed this game with features that I had never programmed before, such as character customization, 3D fighting mechanics, mini-games with different mechanics, interactive dialogs, inventory and a skills system. I also made all the art assets and translations for 4 languages.

“Westy West” for Android and iOS (2017 – 2020)
I designed this game as an “Action Crossy Road”, it’s a grid-based action game where I had to code procedural levels, AI, collectible items, random events, IAP, among other things that made it my most successful game, with millions of downloads and a score that took it to the finals of Google Play Indie Festival LATAM 2018. Made with my good friend Arthur, who produced all the art assets.

“Retro Runners X2” for Android and iOS (2015 – 2016)
This endless run game was the remake of my first game “Retro Runners”. We made it over the original project, optimizing the codes for better performance and remaking all the art assets. It featured collectible items, unlockable characters and procedural levels, as well as achievements and leaderboards.

“Mad Santa” for iOS (2014)
I designed and programmed this 2D side-scrolling game where the player has to control santa’s balloon and drop gift boxes into people’s chimneys. It was made for a Christmas-themed game jam with 2 friends. (an artist and a sound designer)

“Tiny Acrobats” for Android, iOS, Windows Phone and BlackBerry 10 (2014)
This 2D platformer was based on “Atari Acrobats”. In this game, the player has to make 2 acrobats jump and grab items in the air, it includes unlockable scenarios, achievements and leaderboards.

“Blood & Glory” for Android and iOS (2011)
This fight game was one of Glu’s biggest projects, I was lucky and honoured to work with such an amazing team in my first job, as a QA Analyst. Unfortunately, Glu’s Brazilian studio was about to close no matter the commercial success of this game, but I’ve learned a lot on my time there and I’m so grateful for the opportunity.


