I’m a Brazilian Game Developer and Designer with experience in many areas of commercial videogame production.
I’m always eager to learn and take on new challenges.

13

published games

+6 million

downloads on mobile stores

Since 2011

developing commercial games

MY WORK

Bloogs Blitz (2025)
The second Bloogs game features new physical pieces to interact with the game levels, a co-op campaign a split screen versus mode.
Save The Bloogs (2025)
On this game, .you have to help the Bloogs finish the level by putting physical pieces that interact with the game scenario and allow Bloogs to walk past obstacles. I was hired mid-project to add a turn-based competitive multiplayer mode for up to 6 players, including leaderboards and progress saving.
Magic: Puzzle Quest – Lorwin (2025)
This “Magic: The Gathering” game combines Match-3 with the classical Magic trading card game. I was responsible for implementing the new Lorwyn card pack, which included visuals and gameplay changes.
Real OffRoad 4×4 Mud Trucks (2024)
On this Off-Road driving simulator, I worked as a Game Designer and Level Designer, with a strong focus on difficulty and economy balancing.
Square Fists (2020-2022)
This fight game is the product of a personal challenge where I decided to make a whole game alone. I designed this game with features that I had never programmed before, such as character customization, 3D fighting mechanics, mini-games with different mechanics, interactive dialogs, inventory and a skills system. I also made all the art assets and translations for 4 languages.
Westy West (2017-2020)
I designed this game as an “Action Crossy Road”, it’s a grid-based action game where I had to code procedural levels, AI, collectible items, random events, IAP, among other things that made it my most successful game, with millions of downloads and a score that took it to the finals of Google Play Indie Festival LATAM 2018. Made with my good friend Arthur, who produced all the art assets.
Blood & Glory (2011)
This Swipe & Slash game was Glu Mobile’s most successful game, it was made to showcase iPhone 4’s graphics capabilities. I was very grateful to work with such an amazing team on my first job, as a QA Analyst.

Undisclosed Educational Project (2024-2025)
This project was a collection of 2D educational games to train employees at a global company. I was hired to improve user experience and polishment. It was a great challenge and a rewarding experience to work in such a different kind of project with such a talented and collaborative team.

“Radio Amateur Guide” for Android and iOS (2023)
This Flutter app is aimed at helping people go through the endless bureaucracies of becoming an Amateur Radio operator in Brazil. It features exam simulations and guides. (only in Portuguese)

“Cows & Crops” for Android and iOS (2023)
I designed and developed this whole game alone. It’s a puzzle game based on “2048” and “Farms & Castles”, where the player has to place, upgrade and combine buildings to grow a farm.
It was the first time I implemented city building mechanics in a game.

“Retro Runners X2” for Android and iOS (2015 – 2016)
This endless run game was the remake of my first game “Retro Runners”. We made it over the original project, optimizing the codes for better performance and remaking all the art assets. It featured collectible items, unlockable characters and procedural levels, as well as achievements and leaderboards.

“Mad Santa” for iOS (2014)
I designed and programmed this 2D side-scrolling game where the player has to control santa’s balloon and drop gift boxes into people’s chimneys. It was made for a Christmas-themed game jam with 2 friends. (an artist and a sound designer)

“Tiny Acrobats” for Android, iOS, Windows Phone and BlackBerry 10 (2014)
This 2D platformer was based on “Atari Acrobats”. In this game, the player has to make 2 acrobats jump and grab items in the air, it includes unlockable scenarios, achievements and leaderboards.