I’m a game designer and developer with experience in many areas of commercial videogame production. Additionally, I develop productivity tools for myself, co-workers and friends.

I’m always eager to learn and take on new challenges. In my free time, I explore archaeological ruins and pathways from ancient South American civilizations in northern Argentina, where I have my second home.

+6 million

downloads on mobile stores

13

published games

Since 2011

developing commercial games

My work

“Bloogs Blitz” for Board (2026)
After the success of “Save The Bloogs”, which was one of the most downloaded games on the Board platform. I was hired to work on another project for the console. I can’t give details about the project yet, but it is meant to be a multiplayer game with co-op and competitive modes.

Save The Bloogs” for Board (2025)
This game was released as a single player game for the Board console. I was hired to add a turn-based competitive multiplayer mode for up to 6 players, including leaderboards and progress saving.

Magic: Puzzle Quest – Lorwyn” for Android and iOS (2025)
This “Magic: The Gathering” game combines Match-3 with the classical Magic trading card game. I was responsible for implementing the new Lorwyn card pack, which included visuals and gameplay changes.

“Real OffRoad 4×4 Mud Trucks” for Android and iOS (2024)
On this Off-Road driving simulator, I was responsible for balancing the game’s economy and level difficulties, working as a Game Designer and Level Designer.

“Square Fists” for Android and iOS (2020 – 2022)
This fight game is the product of a personal challenge where I decided to make a whole game alone. I designed this game with features that I had never programmed before, such as character customization, 3D fighting mechanics, mini-games with different mechanics, interactive dialogs, inventory and a skills system. I also made all the art assets and translations for 4 languages.

“Westy West” for Android and iOS (2017 – 2020)
I designed this game as an “Action Crossy Road”, it’s a grid-based action game where I had to code procedural levels, AI, collectible items, random events, IAP, among other things that made it my most successful game, with millions of downloads and a score that took it to the finals of Google Play Indie Festival LATAM 2018. Made with my good friend Arthur, who produced all the art assets.

“Blood & Glory” for Android and iOS (2011)
This Swipe & Slash game was Glu Mobile’s most successful game, it was made to showcase iPhone 4’s graphics capabilities. I was very grateful to work with such an amazing team on my first job, as a QA Analyst.

Undisclosed Educational Project (2024-2025)
This project was a collection of 2D educational games to train employees at a global company. I was hired to improve user experience and polishment. It was a great challenge and a rewarding experience to work in such a different kind of project with such a talented and collaborative team.

“Radio Amateur Guide” for Android and iOS (2023)
This Flutter app is aimed at helping people go through the endless bureaucracies of becoming an Amateur Radio operator in Brazil. It features exam simulations and guides. (only in Portuguese)

“Cows & Crops” for Android and iOS (2023)
I designed and developed this whole game alone. It’s a puzzle game based on “2048” and “Farms & Castles”, where the player has to place, upgrade and combine buildings to grow a farm.
It was the first time I implemented city building mechanics in a game.

“Retro Runners X2” for Android and iOS (2015 – 2016)
This endless run game was the remake of my first game “Retro Runners”. We made it over the original project, optimizing the codes for better performance and remaking all the art assets. It featured collectible items, unlockable characters and procedural levels, as well as achievements and leaderboards.

“Mad Santa” for iOS (2014)
I designed and programmed this 2D side-scrolling game where the player has to control santa’s balloon and drop gift boxes into people’s chimneys. It was made for a Christmas-themed game jam with 2 friends. (an artist and a sound designer)

“Tiny Acrobats” for Android, iOS, Windows Phone and BlackBerry 10 (2014)
This 2D platformer was based on “Atari Acrobats”. In this game, the player has to make 2 acrobats jump and grab items in the air, it includes unlockable scenarios, achievements and leaderboards.