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FLUTTER: Implementing a SQLite Database
In this tutorial, I’ll assume you have some basic knowledge and you’re just looking for a sample code to use as a reference. So here…
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UNITY: artificial intelligence in a grid-based action game
This is the first post in a series of theoretical articles about the development of the game Westy West, a tile-based action game that resembles…
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UNITY: understanding object pooling
If you’re a game developer looking to optimize your game’s performance (and you should always be), object pooling is a technique you must know! This…
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FLUTTER: How to cache map tiles
Caching map tiles is one of the best ways to reduce data consumption and load maps quicker.By caching tile maps, the user won’t have to…