Here are some of the worst errors I’ve seen testers do. (that includes me when I started in this role a decade ago)
1. Neglecting Regression Testing
Regression testing involves retesting previously fixed bugs to ensure they haven’t resurfaced after subsequent changes or updates. Testers might overlook this step, assuming that a bug fix remains intact throughout the development process. Ignoring regression testing can lead to the reappearance of old issues, undermining the game’s stability.
2. Inadequate Load Testing
Load testing assesses how well a game performs under heavy user loads or stressful conditions, such as peak gameplay moments or multiplayer sessions. Testers may not adequately simulate these scenarios, leading to performance issues, server crashes, or unexpected behavior when the game is under high demand.
3. Failing to prioritize bugs
Failing to categorize and prioritize bugs based on severity, impact on gameplay, or frequency of occurrence can result in critical issues being overshadowed by minor ones, potentially compromising the game’s overall quality, especially when you’re working with engineers who completely ignore the low priority tasks. (which is a bad habit some engineers have)
4. Overlooking User Experience Testing
Focusing solely on functional testing without considering the overall user experience can lead to frustrating gameplay mechanics, unintuitive interfaces, or confusing level designs. Testers should prioritize testing the game from the player’s perspective to identify and address usability issues.
5. Ignoring Compliance and Legal Requirements
QA testers may overlook compliance with industry standards, legal regulations, or platform-specific requirements. This includes aspects such as age ratings, accessibility guidelines, and copyright infringement issues. Failing to adhere to compliance and legal requirements can lead to penalties, legal disputes, and damage to the game’s reputation.