marcelobarce

marcelobarce

LEVEL DESIGN: how to work with Modules

In this article, I will talk about my previous experience with Modularity in Level Design. What is Modular Level Design? Modules, in Level Design, are pieces that can be joined to compose the gameplay environment. Designing with modules is pretty…

FLUTTER :solving generateLockfiles’ error

Error The supplied phased action failed with an exception. Could not create task ‘:generateLockfiles’. Process ‘command ‘/Users/your-user-name/Flutter/project/android/gradlew” finished with non-zero exit value 1 Solution / Fix Java Version Gradle Version 19 7.6 20 8.3 21 8.5 22 8.8 23 8.10…

UNITY: understanding object pooling

If you’re a game developer looking to optimize your game’s performance (and you should always be), object pooling is a technique you must know! This clever optimization strategy helps reduce the strain on your CPU by minimizing the creation and…

FLUTTER: How to cache map tiles

Caching map tiles is one of the best ways to reduce data consumption and load maps quicker.By caching tile maps, the user won’t have to re-download them every time it loads that part of the map. Ideally, every map app…