I’m a passionate game designer and developer with extensive experience in various areas of videogame production. Additionally, I’m a hobbyist Python and Flutter developer, who creates productivity tools for myself and friends.
I’m always eager to learn and take on new challenges. In my free time, I explore archaeological ruins and pathways from ancient South American civilizations in northern Argentina.
+6 million
downloads on mobile stores
8
published games
Since 2011
in the game industry
Latest articles
My work

A New Title for Board (2025)
Board is a new console that merges videogames with board games, I’ve been developing the multiplayer mode of one of its launch games.


Undisclosed Project (2024-2025)
This project was a collection of non-commercial 2D educational games to train employees at a global company. I was hired to improve user experience and polishment. It was a great challenge and a rewarding experience to work in such a different kind of project with such a talented and collaborative team.




“Square Fists” for Android and iOS (2020 – 2022)
This fight game is the product of a personal challenge where I decided to make a whole game alone. I designed this game with features that I had never programmed before, such as character customization, 3D fighting mechanics, mini-games with different mechanics, interactive dialogs, inventory and a skills system. I also made all the art assets and translations for 4 languages.

“Westy West” for Android and iOS (2017 – 2020)
I designed this game as an “Action Crossy Road”, it’s a grid-based action game where I had to code procedural levels, AI, collectible items, random events, IAP, among other things that made it my most successful game, with millions of downloads and a score that took it to the finals of Google Play Indie Festival LATAM 2018. Made with my good friend Arthur, who produced all the art assets.

“Retro Runners X2” for Android and iOS (2015 – 2016)
This endless run game was the remake of my first game “Retro Runners”. We made it over the original project, optimizing the codes for better performance and remaking all the art assets. It featured collectible items, unlockable characters and procedural levels, as well as achievements and leaderboards.

“Mad Santa” for Android and iOS (2014)
I designed and programmed this 2D side-scrolling game where the player has to control santa’s balloon and drop gift boxes into people’s chimneys. It was made for a Christmas-themed game jam with 2 friends. (an artist and a sound designer)

“Tiny Acrobats” for Android, iOS, Windows Phone and BlackBerry 10 (2014)
This 2D platformer was based on “Atari Acrobats”. In this game, the player has to make 2 acrobats jump and grab items in the air, it includes unlockable scenarios, achievements and leaderboards.

“Blood & Glory” for Android and iOS (2011)
This fight game was one of Glu’s biggest projects, I was lucky and honoured to work with such an amazing team in my first job, as a QA Analyst.
Currently available for remote work
Contact me on: marcelobarce@live.com
